Quentin Lorekeeper Adventures
Shared adventure reference

QLA entity index

This index collects the canonical people, places, items, organizations, and lore used across Quentin Lorekeeper Adventures. Adventure pages link these records directly into the text so a Dungeon Master can open table-ready details while running a chapter.

Loading entity index…

Quentin Lorekeeper entity records

deity

Aerdrie Faenya

The Winged Mother is a chaotic good intermediate elven deity of air, weather, avians, rain, and fertility. She dwells in Arvandor and embodies freedom, change, and the exhilaration of open sky.

Intermediate elven deityChaotic goodAir · weather · avians · rain · fertilityArvandor
item

Aerdrie’s Breath

An uncommon silver-blue necklace whose clear pendant holds still air. Its wearer senses natural wind and hears meaning carried through moving air.

Wondrous itemUncommonRequires attunement
npc

Alaundo the Seer

The quiet prophet whose writings and disciples transformed Candlekeep into a sanctuary of recorded knowledge.

ProphetRoll of YearsCandlekeep
location

Beregost

A prosperous, unwalled trade town on the Coast Way, south of the Candlekeep junction and west of the haunted ruins of Ulcaster's school.

item

Blue-Wrapped Courier Tube

A waxed courier tube containing a cipher key, roster, Mordas order, and Ulcaster reference.

Courier evidence
npc

Branch Feld

A muscular human lumberjack and the only woodsman Aerdrie Faenya permits inside Still Grove. Branch gathers marked deadfall from its silver trees and can guide a party through the grove’s concealing magic.

HumanLumberjackCoast WayStill Grove steward
npc

Branwick Larkspur

Talkative, proud, and more confident than sensible. Bran found the damaged Netherese tuning fork, lost its active prong to Simone, and expects a life-changing payment for what he delivered.

Goat ownerReluctant employerFriendly Arm regularRecurring NPCAdventure hook
item

Cap of Water Breathing

Listed among the magic items recovered after the Wreck Hall confrontation.

Magic itemReward
npc

Captain Orren Sable

A bandit captain who sells robbery as a service. Calm, softly threatening, and practical enough to retreat when the odds turn against him.

Bandit captainPolite threatsRecurring rivalRivalFinale
npc

Chief Constable Dain Harrow

Beregost's chief constable and leader of the roadside interception. His survival depends on the party's path.

Chief ConstableBeregostPath-dependent status
npc

Clive Clive

A talkative Sword Coast fisherman and occasional guide who points the party toward the logger's trail, shares the bell rumors, and refuses to enter the Cloakwood himself.

FishermanGuideRecurring contact
item

Cloak of Protection

Listed among the magic items recovered after the Wreck Hall confrontation.

Magic itemReward
item

Coded Manifest

Shipment records connecting forge-work, escort strength, false produce accounts, and Voss's intelligence line.

Civic evidence
item

Coded Tally Sheet

A tally sheet matching stolen goods to Circle marks.

EvidenceCircle
item

Cold-Iron Ward Spike

A heavy hand-forged spike dressed with protective thread, feathers, and herbs. Driven into a Fey-touched tree, it disrupts planar magic and directs that disruption inward.

Plot itemCold ironFey ward
item

Copper Eye Token

A half-buried copper token stamped with a stylized eye. It is not magical, but the motif repeats deeper in the cave and links the pirate clues.

Pirate clueMotif
item

Cursed Luckstone

An uncommon cursed wondrous item. It grants advantage on one ability check, then imposes disadvantage on the next two. Once attuned, it teleports back if discarded until the curse is removed.

Wondrous itemUncommonCursed
npc

Dallan Rusk

A frightened Southmarket warehouse factor who accepted Circle money, processed false papers, and remained after the bribes became threats.

Human commonerWarehouse factorReluctant witness
location

Dawnbridge House

A modest Beregost children's home whose residents notice far more street traffic than most adults realize.

BeregostChildren's homeNeighborhood witness
item

Dust of Disappearance

A small pouch of magical ash that functions as dust of disappearance, hiding the wearer in drifting soot for a moment.

Magic itemAsh
npc

Elira Reedwhistle

Strong-legged, blunt, and already convinced she is right. She is tired of the road and determined that her child will not sleep in another ditch.

Reedwhistle family
item

Fire-Blackened Jewelry

Jewelry taken from victims and never melted down, blackened by heat and worth 50 gp.

Treasure50 gp
npc

Flirf

A quickling prankster who tests the party for amusement. If handled well, he confirms the tower is uphill where the air smells of iron.

QuicklingFeyPrankster
item

Fork Frame

The inert half of the tuning fork retained by Bran. Near Simone it warms and hums, and a character can strike it against stone or a rail to force a resonance spike.

Encounter toolArcana DC 15
location

Gallows Thicket

A corpse-hung thicket dominated by a predatory hangman tree that turns the appearance of an execution ground into camouflage for a living hunter.

WildernessHangman treeCorpse lure
npc

Hallmaster Cevan Dhost

The guarded hallmaster holding missing manifests at Beregost's Merchants' Hall.

HallmasterBeregost
npc

Harl Brint

A frightened Voss servant targeted for murder after trying to leave, and a valuable witness if the party keeps him alive.

Human commonerVoss servantWitnessPath-dependent status
npc

Ilyra Quill

The Circle's cipher-scribe, responsible for copying, concealing, and burning the last records in Voss House.

Human mageCipher-scribeCircle operative
npc

Jorrin Boy

A child at Dawnbridge House whose observations can expose the Circle's courier route.

WitnessDawnbridge House
npc

Kaid Reedwhistle

A quiet five- or six-year-old clutching a small toy and watching everything. The cart catastrophe puts the family in immediate danger.

Reedwhistle family
item

Ledger of the Condemned

A dark red folio that once recorded passage through the ancient fire ordeal and was later corrupted into a Bhaalite register of condemnation. It can serve as a warlock focus and mark targets for judgment.

Wondrous itemUncommonWarlock attunement
item

Lumenpenny

A luminous seal-token tied to the Wishing Well ward. Immediate return is simple, but carrying it beyond the landing sets the mark and makes restoration a later low-tide expedition.

Seal-tokenCursed if takenDifficult to return once kept
npc

Maelin Vane

Seraphel's murdered wife, found dead on the Coast Way after a brigand attack. She never appears alive in the adventure, but her death is the grief Seraphel has hardened into doctrine and the name he calls into the fire.

DeceasedSeraphel's wifeRitual focus
npc

Mara Drennen

A goblin waitress, scout, and quiet trouble. She watches exits first, lies easily, wants quick coin, and serves as Orren Sable’s mobile ranged threat.

ScoutGoblinSable crew
npc

Marra Feldpost

The proprietor of Feldpost's Inn, protective of her house and unwilling to let the party's conflict consume it.

InnkeeperBeregost
npc

Nara Quell

A Circle cutout paid to accuse the party during the staged attack on Harl Brint, then vanish into the northside crowd.

Human commonerCircle cutoutPlanted witness
item

Netherese Tuning Fork

An ancient and already-damaged artifact found by Bran near the coast. Its active prong fell into a feed bucket and was eaten by Simone.

Ancient relicNetherese
npc

Olen

A Voss House scribe struck after trying to burn the wrong book.

ScribeVoss House
npc

Pallan Greaves

A wary north-road courier carrying Voss's blue-wrapped tube, willing to trade the route and its records for a safe escape.

HumanCourier for hireNorth-road contact
item

Pirate Map Scrap

A waterlogged, incomplete scrap recovered after the sandbar fight. It foreshadows the outer caves’ long history of pirate use.

TreasureForeshadowing
item

Potion of Fire Resistance

A surviving potion among the shrine's stores, particularly useful in a complex built around living flame.

PotionMagic item
item

Q’s Note

A short message thanking Bran for his effort while stating that what he delivered is incomplete and does not serve Q’s purposes. The initial “Q” is left unexplained.

Adventure hookHandout
item

Quentin's Note

A terse prepaid-lodging note from Quentin: the party has earned a bed and should try not to test the walls. The warning lands badly when the buried gate opens before dawn.

Story propQ
npc

Rilsa “Rill” Harrowmere

A skittish Coast Way traveler who practices knots while he speaks and has seen the strange effects surrounding Simone.

Human commonerTravelerWitness
item

Ritual Vessels

Old censers, incense braziers, and ritual vessels worth 150 gp to collectors or to temples that want the objects destroyed.

Treasure150 gp
location

Rotted Run

A dangerous Cloakwood passage used for an ambush.

Location
npc

Rusk Anvar

Voss's disciplined guard captain, paid to hold chokepoints long enough for his employer and the last records to escape.

Human veteranGuard captainHousehold defense
npc

Seraphel Vane

A grief-struck cult heir who opens the Friendly Arm gate expecting Bentley to follow. A party member can help him accept Maelin's death, reject undeath, surrender, and face justice.

Cult heirFinal antagonistFire-marked
npc

Sergeant Brinna Vale

Tessa Vale's estranged, law-abiding sister and a Beregost evidence officer. She shares Tessa's fiery red hair, blue-green eyes, light freckles, and sharp Vale features, but her uniform and disciplined bearing mark the sisters' opposite choices. Dain keeps her off Tessa's arrest detail, and Brinna refuses to let family loyalty distort the case.

HumanSergeantBeregostTessa Vale's sisterFiery red hair
npc

Sergeant Halden Strake

A Friendly Arm guard sergeant who restores order after the cart disaster, enforces the inn’s weapon and spellcasting rules, and treats the characters as one group.

Guard sergeantFriendly Arm
item

Silver Funeral Masks

Eerie silver funeral masks stacked in a side alcove of the heart shrine. The group is worth 150 gp.

Treasure150 gp
item

Simone’s Bell Strap

A mundane remnant left after Simone vanishes. It serves as proof of the goat’s identity and as a physical trace of the encounter.

ProofAftermath
location

Southmarket Produce Warehouse

A working Beregost produce warehouse used as a covert Circle transfer point because legitimate carts, crates, and spoilage make unusual movement easy to disguise.

BeregostWarehouseCircle transfer point
location

Still Grove

A concealed ancient forest east of the Coast Way, south of the Friendly Arm and north of Beregost. Its silver trees surround a dormant Fey crossing beneath the central pool.

Coast WayFey crossingSilverwood sanctuaryConcealed forest
lore

Still Grove Silverwood

The pale wood of Still Grove’s Fey-touched silver trees readily holds enchantment. Sword Coast craftspeople prize properly cured deadfall for magical bows, wands, instruments, and item cores.

Fey-touched timberMagic-item materialProtected resource
npc

Strombo Hairyfluff

A vain korred elder whose haircut bargain provides the clearest explanation of the bell: the nearer the tower, the stronger and longer the dead remain active.

KorredFey elderInformant
item

Strombo's Iron Shears

The heavy grooming shears Strombo presents as part tribute, part test. The tool is mundane; the consequences of insulting its owner are not.

KorredRoleplay prop
item

Temple Trade Lockbox

A lockbox of old trade bars and stamped temple silver hidden behind a loose altar stone, worth 275 gp.

Treasure275 gp
npc

Tessa Vale

Brinna Vale's estranged criminal sister and the Circle wagon handler. She shares Brinna's fiery red hair, blue-green eyes, light freckles, and sharp Vale features, but favors black-and-crimson road gear and a calculated smile. Her capture, escape, death, and any warning sent to Voss depend on the party's recorded choices.

HumanCircleWagon handlerBrinna Vale's sisterFiery red hair
item

Tessa Vale's Signet Ring

A Circle field token. Showing it to Voss told him the roadside crew had failed and that the party knew his name.

EvidenceCircle token
location

The Iron Throat

The prison chamber where the party finds Thols.

Location
location

The Red Sheaf

Beregost's largest inn, favored by merchants who value quiet service, dry clothes, and private negotiations.

location

The Wishing Well

A warded shaft and pool beneath Smuggler's Hollow.

Location
npc

Thols

A lucid, distrustful flesh golem chained in the Iron Throat. If fully freed, he may leave Smuggler’s Hollow aboard the released Lantern of Iriolarthas.

Flesh golemChaotic GoodMoral choice
location

Tolling Hill

The iron-scented hill holding Zarad's clocktower.

Location
npc

Toman Reedwhistle

Road-thin and practical, with ink-stained fingers and a patched Coast Way map. Apologetic, tired, and focused on getting his family inside.

Reedwhistle family
item

Transmuted Korred Hair

Cut korred hair that may become silver wire, mossy cords, or iron ringlets. A handful of these curiosities is worth about 25 gp.

RewardFey oddment
item

Untouched Ward Charm

A cracked smoky-quartz charm from Bentley and Gellana's old sealing work. It survived the breach and can be thrown into the suspended ring to weaken or end the final rite.

Plot itemWardFinale tool
item

Vestra's Brass Token

A token left by Magister Vestra after the Voss investigation.

Story rewardMagister Vestra
location

Wreck Hall

The flooded chamber holding the wreck and Knee Deep's final confrontation.

Location
npc

Ysra Thorne

The elderly witch-warden of Still Grove. Her cold-iron cage stopped a corrupted spirit from reaching the Feywild but now poisons the grove and strengthens the prisoner.

HumanWitch-wardenStill Grove
npc

Ysuran Auondril

Zarad Duskmarrow's severe apprentice, who rebound and annotated a damaged Netherese recurrence codex while adapting it to the clocktower.

Moon elfAbsent apprenticeNecromantic scholar
npc

Zarad Duskmarrow

The undead architect of the clocktower, fused to the failing mechanism and obsessed with proving that death can be measured, fixed, and repeated.

NecromancerBound undeadFinale