Zhentarim
The Black Network
A far-reaching mercantile, military, and criminal network that converts contracts, coercion, trade access, intelligence, and magical force into wealth and political control.
General description
Founded by Manshoon as a secret instrument for enriching himself and protecting his rule, the Zhentarim presents enterprise and legal expertise as public virtues. Behind that mercantile facade, the Black Network pursues trade monopoly and political dominance through compartmentalized cells, strict contracts, intimidation, smuggling, engineered crises, military occupation, and selective murder. Members enjoy broad freedom to seek personal wealth so long as their ambitions strengthen rather than threaten the organization.
Reference details
- founded
- 1261 DR
- founder
- Manshoon
- public Face
- Enterprise, contracts, and caravan security
- true Aim
- Trade monopoly, wealth, influence, and political dominance
- motto
- Join us and prosper. Oppose us and suffer.
- principal Bases
- Zhentil Keep, Citadel of the Raven, and Darkhold
Key facts
- Founded in Zhentil Keep by Manshoon in 1261 DR; the Black Network became publicly known by 1270 DR.
- Fzoul Chembryl brought a breakaway Banite hierarchy into the organization, while Xantriph supplied the supposed Voice of Bane.
- The network's true strategic goal is control of trade through dependency, monopoly, political leverage, and armed presence.
- Zhentarim cells combine lawful contracts and caravan protection with smuggling, extortion, engineered attacks, and assassination.
- Members may pursue personal profit freely until their interests conflict with the organization's larger aims.
- Mordas's fourteenth Demonshield project follows this doctrine: private initiative, compartmentalized labor, dangerous acquisition, and a product intended for resale and coercion.
The birth of the Black Network (1261–1270 DR)
Manshoon, a noble wizard of Zhentil Keep, founded the network after his father's death. He killed his elder brother Asmuth and used intrigue, the Banite priest Fzoul Chembryl, and the beholder Xantriph to claim a seat on the Council of Lords in 1261 DR. Manshoon wanted the money and security to expand his personal magical power without selling his spellcasting whenever his research funds ran short. He therefore designed a secret society that could operate beyond Zhentil Keep, enrich him, and protect his political position. Fzoul joined in 1263 DR, bringing lower-ranking Banites who broke from the orthodox High Imperceptor in Mulmaster and renamed their temple the Black Altar. Xantriph, dwelling in the floating Temple in the Sky, spoke as the “Voice of Bane” and directed the faithful to serve Manshoon's wishes. Manshoon recruited and trained his own apprentices, and by 1270 DR the Black Network's existence had become known beyond the Moonsea.
Motivations and doctrine
The public doctrine of the Zhentarim exalts enterprise: money left on the table benefits no one, and exploiting the full reach of law and contract is presented as a service to society. Brokers act as legal experts, write strict agreements, and recruit anyone primarily motivated by coin. Members describe the network as a family and may pursue personal fortunes provided they do not interfere with its larger aims. Its promise is blunt: “Join us and prosper. Oppose us and suffer.” The real objective is to accumulate wealth, influence, and political dominance until merchants depend on Zhentarim shipping and the network can dictate the terms of commerce across Faerûn.
Methods behind the mercantile facade
The network crushes competition with intimidation, extortion, kidnapping, torture, and murder. Its routes carry weapons, poisons, enslaved people, and illicit drugs across the Heartlands. Zhentarim agents also create the emergencies they claim to solve: they stir monster populations or conjure hostile creatures against small settlements, then send caravan guards to drive the threat away and convert public gratitude into a permanent military presence. Compartmentalized cells allow leaders to profit while distancing the organization from operatives who are captured or exposed.
Major strongholds and bases
Zhentil Keep: The walled Moonsea city is the organization's birthplace and a center for dark faiths, including cults of Loviatar, Malar, Bane, and later Cyric. Manshoon controlled the Zhentilar, a standing army of thousands of heavily armored soldiers serving beneath Zhentarim mages and Banite priests.
Citadel of the Raven: This ten-mile chain of interconnected fortresses is carved into the Dragonspine Mountains. A Moonsea alliance rebuilt and jointly garrisoned it in 1276 DR. During a coordinated orc attack in 1355 DR, the Zhentarim poisoned and slaughtered its supposed allies, raised the network's black banner, and made the Citadel Manshoon's principal bastion.
Darkhold: The black-stone castle rises from Gray Watcher Mountain in the Sunset Mountains. Manshoon and Fzoul seized it from the lich-queen Varalla in 1312 DR. Its garrison secures the mountain passes, shelters caravans, and supports raids into Cormyr and the Sunset Vale, making it the western terminus of Zhentarim power.
The siege of Anauroch
The Zhentarim spent decades trying to force a short, dependable trade route across Anauroch rather than using the longer roads around Cormyr. The network sent caravans of food and water into the desert and created artificial oases by placing activated decanters of endless water in excavated stone basins. Zhentilar garrisons and mage squads guarded the sites, traded with the D'tarig, and tried to subjugate the Bedine. Phaerimm interference, Harper resistance, and archmages such as Elminster repeatedly broke the project.
Tethyamar and the inherited claim
The fall of the dwarven kingdom of Tethyamar began in 1090 DR and ended in 1104 DR, more than a century before Manshoon founded the Zhentarim. Later Black Network chronicles retroactively claim the goblin, orc, giant, demon, and barghest campaign as an ancestral victory of Zhentil Keep rather than a literal early Zhentarim operation. The network's documented involvement belongs to the later establishment of Tethyamar Fortress in the upper mine levels. Under the Banite paladin Kara Chermosk, the fortress exploits the remaining dwarven lodes and serves as a military outpost.
Teshendale and Daggerdale
Zhentilar forces occupied Teshendale, converted ruined Teshwave into a military base, and used it as a caravan staging point. In Daggerdale they displaced the Morn family, installed the agent Malyk as a puppet ruler, and governed through fire, iron, and allied orc tribes. Randal Morn killed Malyk in 1353 DR and began a long guerrilla war that reduced Zhentarim control to isolated posts and skirmishes.
The Banedeath and Cyricist schism
Bane's avatar came to Zhentil Keep during the Time of Troubles in 1358 DR and was slain. Cyric then gained control of the city's dominant church. In 1361 DR, his high priest Xeno Mirrormane launched the Banedeath: divine flame gutted the Black Altar, and Cyricists dragged Banites into the streets to convert or burn. Fzoul publicly converted to survive while Bane's remaining faithful withdrew into sewers and catacombs.
Realignment and the fall of Zhentil Keep (1366–1368 DR)
Manshoon judged Cyric too unstable to anchor the network's future. During six months in 1366 DR, he quietly transferred supplies, treasures, and mages to the Citadel of the Raven. Fzoul knew and remained silent. Consequently, when Cyric arranged a giant- and monster-led siege of Zhentil Keep in 1368 DR, the core Zhentarim organization suffered relatively little. Fzoul read The True Life of Cyric aloud, exposing the god's lies; divine fire from Mask destroyed Cyric's high priest and temple, while the besieging host razed the northern half of the city.
The Manshoon Wars and Bane's return
In 1370 DR, Fzoul forged the Scepter of the Tyrant's Eye, killed Manshoon, and purged his loyalists. The death awakened several of Manshoon's stasis clones at once, triggering the Manshoon Wars as competing versions of the founder fought for survival and dominance across Faerûn. In 1372 DR, Iyachtu Xvim was consumed in green fire and Bane returned. Bane named Fzoul his Chosen, and Fzoul unified the Zhentarim as the secular command arm of the restored church, consolidating Black Network power across the Moonsea.
Prominent figures
Manshoon: Founder and original master of the Zhentarim, a cruel and calculating noble archmage who led the network for nearly a century. His stasis-clone magic allowed several versions of him to survive his murder; surviving identities include Orbakh, the vampire who led Westgate's Night Masks.
Fzoul Chembryl: The burly, red-haired Tyrant of the Moonsea, Chosen of Bane, and High Lord of the Zhentarim. His patience, political instinct, and administrative discipline let him outlast rivals and command both the network and Bane's restored church.
Sememmon: A former apprentice of Manshoon and lord of Darkhold. Haughty and methodical, he preferred long magical research to internal politics and fled with his partner Ashemmi when Fzoul became Bane's Chosen.
The Pereghost: The skull-helmed commander of Darkhold's military forces. He rebuilt the western branch as a disciplined mercenary army and tightly bound family after the parent organization in Zhentil Keep fractured.
Scyllua Darkhope: The Banite paladin who served as castellan of Zhentil Keep and High Captain of its armies, handling the city's routine military and civil administration for Fzoul.
Lord Kandar Milinal: A devout fighter, commander of the Citadel of the Raven, and Fzoul's principal military lieutenant.
Beholder allies: Eye tyrants have repeatedly served as patrons, enforcers, and independent power centers. Xantriph supplied divine authority during the founding. Manxam operated from ruined Teshwave and preferred Fzoul's firm command. Xulla, the Caravan Lord, coordinated beholder activity from a secret base in Shadowdale.
The Ulcaster program
Mordas treats the Black Network's methods as a venture model for magical weapons. He directs several Circle cells, uses discretionary acquisition funds, and keeps each operative ignorant of the larger program. His Demonshield experiment combines a Netherese spell-lens, a newly fabricated Shoon-style shield, and reconstructed Ulcasterian binding lore. He wants a captive fiend as inventory, not an object of worship. Seldran Voss, an exiled Zhentarim factor and exposed intelligence asset, financed thefts and bought copied manifests through clerks and runners, but intended to steal the completed shield or repeatable process rather than remain loyal to Mordas.
Adventure appearances
Adventure 007
Mordas adapts the Black Network's mercantile doctrine to a repeatable fiend-binding weapons program, while Voss plans to steal either the prototype or the process.
- Mordas's sponsor and prospective buyer
- Compartmentalized Circle cells
- Voss is an unreliable former factor
Also known as
- Black Network
- the Black Network
- Zhents