
Item
Cold-Iron Ward Spike
A heavy hand-forged spike dressed with protective thread, feathers, and herbs. Driven into a Fey-touched tree, it disrupts planar magic and directs that disruption inward.
General description
A heavy hand-forged spike dressed with protective thread, feathers, and herbs. Driven into a Fey-touched tree, it disrupts planar magic and directs that disruption inward.
Key facts
- Outer ring
- Traps creatures altered by the Breath-Taker inside Still Grove.
- Inner ring
- Blocks the grove’s normal release of planar energy and poisons the Fey-touched trees.
- Central anchors
- Keep the Breath-Taker away from the crossing but fuel its regeneration until removed.
Adventure appearances
Adventure 005
The party reads, removes, and neutralizes Ysra’s failing ward from the outside inward.
Also known as
- iron spike
- cold-iron spike
- central anchor