Last week, Fairway wrote a tutorial for Component.Studio that showed off the power of layers, variables, and other elements in creating the cards for Sneeze. This week, he’s looking at another power: variables to create in-line icons. In my game, Cards of Olympus, players collect “Tribute” and “Drachmas” and “Points.” Like […]
Fairway’s been a pretty big fan of Component.Studio since its original release. He recently used it for an update to one of his original contest entries: Sneeze. In this quick tutorial, Fairway walks through how he easily created a deck of 108 cards with variable icons and colors. So, here’s […]
Today Fairway looks at the second place finisher in The Game Crafter’s Solo Game Challenge: Curse of the Shadow Spire. Curse of the Shadow Spire is perhaps the most ambitious of all the entries in the Solo Game Challenge. It is a solo, fantasy adventure complete with various unique, playable characters, […]
Fairway looks at the other fifth-place finisher in the Solo Game Challenge from The Game Crafter: Septic Shock. Septic Shock is a single player, dice-placement game in which the player is actively trying to cure themselves of some nasty infections that are spreading throughout the body. Like the other reviews […]
Today, Fairway takes a look at the first of two fifth place finishers in the The Game Crafter solo game challenge: Neotraditional AMA. Neotraditional AMA is a single-player, dexterity game in which the player is a spearfisherman trying to dive deep, bring back fish and not drown. I followed my […]
Fairway starts a series of posts as the judge of the Solo Game Challenge at The Game Crafter. In this post, he looks at the seventh-place finisher: The Ratcatcher. The Ratcatcher by Platypus Industries (via The Game Crafter) is a one-player, adventure game in which the player must rid the medieval towns […]
Turn back the clocks. Grab your life preserver and a fancy drink. Fairway tries to build the most luxurious, capable ship and sail it from England to New York before his opponent in today’s preview of Blue Riband. Blue Riband is a two-player game set in an alternate past in […]
There are lots of free sources of high resolution, public-domain images out there. Many of the best pieces to use are illustrations from old books or oil paintings. And lots of new designers try to use those in their games. There’s usually one problem: just slapping them onto a card […]
It’s common when trying to make polished prototypes to go in search of free art to flesh out that idea. New designers, not yet ready to sink lots of money in their game, often struggle to find good art, photographs, or illustrations to use. And more importantly, some times, high […]