Epic Stat Blocks · First Pantheon Set

Avatars of the Gods

Killable vessels of divine will for climactic 5e encounters. Each entry includes campaign guidance, roleplaying direction, lairs, and a complete CR 30+ stat block.

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43 avatars shown

Akadi

Queen of Air

Use Akadi when a journey depends on impossible speed, an expedition must abandon a fixed course, or the party is caught between motion and permanence.

CR 30·Chaotic neutral

Ao

The Overgod

Use Ao when gods violate cosmic law, divine portfolios collide, or the campaign needs an authority even deities cannot overrule.

CR 39·Beyond alignment

Auril

The Frostmaiden

Use Auril when winter itself becomes an enemy, a settlement must appease the Frostmaiden, or the party must end a deadly season without provoking harsher cold.

CR 30·Neutral evil

Azuth

Lord of Spells

Use Azuth when reckless spellcasters threaten others, rival mages must settle a dangerous dispute, or hard-won magical knowledge must be preserved and shared responsibly.

CR 30·Lawful neutral

Bane

The Black Hand

Use Bane as the power behind a tyrant, a campaign of conquest, or a regime that spreads fear, hatred, and strife to keep its subjects obedient.

CR 30·Lawful evil

Beshaba

Maid of Misfortune

Use Beshaba when cascading accidents, cursed wagers, or civic panic turn ordinary plans against the party.

CR 32·Chaotic evil

Bhaal

Lord of Murder

Use Bhaal to anchor a murder cult, a citywide killing spree, or a ritual that feeds on notorious deaths.

CR 32·Chaotic evil

Chauntea

The Great Mother

Use Chauntea when famine, blight, or a threatened harvest makes a region’s survival depend on the party.

CR 30·Neutral good

Cyric

Prince of Lies

Use Cyric to fracture alliances with lies, provoke holy conflict, or make every apparent truth suspect.

CR 30·Chaotic evil

Deneir

Lord of All Glyphs and Images

Use Deneir when a lost text, living glyph, or threatened archive holds the answer the campaign needs.

CR 30·Neutral good

Eilistraee

The Dark Maiden

Use Eilistraee to guide a drow redemption story, defend refugees, or challenge a cruel faith from within.

CR 30·Chaotic good

Eldath

The Quiet One

Use Eldath when peace is under siege, a sacred refuge needs defense, or violence carries a spiritual price.

CR 30·Neutral good

Garl Glittergold

The Watchful Protector

Use Garl to protect a clever community, expose a deadly deception, or turn wit and luck against a stronger foe.

CR 30·Lawful good

Gond

The Wonderbringer

Use Gond when a brilliant invention disrupts an old order, a new weapon spreads faster than anyone can control, or creation matters more to its maker than the consequences.

CR 30·Neutral

Grumbar

The Earthlord

Use Grumbar to enforce an ancient oath, punish reckless changes to the land, or turn a geological disaster into a divine dispute.

CR 32·Neutral

Gruumsh

The One-Eyed God

Use Gruumsh to unite rival orc hosts, break a fortified realm, or force the party to confront conquest as a sacred duty.

CR 32·Chaotic evil

Hoar

The Doombringer

Use Hoar when an old betrayal demands an exact price or when the party’s own choices make them defendants before a divine avenger.

CR 32·Lawful neutral

Ilmater

The Crying God

Use Ilmater when the party must free captives, survive an overwhelming assault, or choose mercy while cruelty offers the easier path.

CR 30·Lawful good

Kelemvor

Lord of the Dead

Use Kelemvor when resurrection, undeath, or a stolen soul has made death itself the campaign’s disputed ground.

CR 30·Lawful neutral

Lathander

The Morninglord

Use Lathander to mark a new chapter, destroy a source of undeath, or complicate the campaign with renewal pursued too quickly.

CR 35·Neutral good

Leira

Lady of the Mists

Use Leira when the truth has become dangerous, incomplete, or too valuable for any faction to possess alone.

CR 35·Chaotic neutral

Lliira

The Joybringer

Use Lliira when oppression has made ordinary pleasure dangerous or when a public celebration becomes contested ground.

CR 31·Chaotic good

Lolth

Queen of Spiders

Use Lolth as the architect behind drow civil war, a surface corruption campaign, or a bargain whose terms assume betrayal.

CR 35·Chaotic evil

Loviatar

Maiden of Pain

Use Loviatar when a ruler turns pain into law, when endurance becomes complicity, or when mercy itself is under organized attack.

CR 34·Lawful evil

Malar

The Beastlord

Use Malar when the characters become quarry in a divine hunt, confront a lycanthrope host, or must survive a predator they cannot outrun.

CR 32·Chaotic evil

Mask

The Lord of Shadows

Use Mask for a divine heist, a thieves’ conspiracy, or an intrigue in which every advantage depends on secrecy, misdirection, and who can steal it first.

CR 32·Neutral evil

Myrkul

Lord of Bones

Use Myrkul when burial rites fail, a necromancer exceeds mortal authority, or resurrection has violated a compact with death.

CR 33·Neutral evil

Mystra

Lady of Mysteries

Use Mystra to judge forbidden spellcraft, repair a wound in the Weave, or arbitrate an arcane conflict too dangerous for mortal law.

CR 35·Neutral good

Oghma

Binder of What Is Known

Use Oghma when a lost idea can change nations, a library faces erasure, or the party must decide whether truth is too dangerous to preserve.

CR 30·Neutral

Savras

He of the Third Eye

Use Savras when a prophecy could change what it predicts, hidden motives must be uncovered, or the party must act on truth revealed before anyone is ready to hear it.

CR 30·Lawful neutral

Selûne

The Moonmaiden

Use Selûne to guide a desperate voyage, protect outcasts in the night, or oppose a Sharran plot that weaponizes loss and darkness.

CR 30·Chaotic good

Shar

Mistress of the Night

Use Shar to corrupt someone marked by loss, replace a government with hidden cells, or expand a ritual that erases light, memory, and hope.

CR 30·Neutral evil

Shaundakul

Rider of the Winds

Use Shaundakul to open a lost route, rescue an expedition, or make a portal network the center of a regional conflict.

CR 30·Chaotic neutral

Silvanus

The Oak Father

Use Silvanus when settlement threatens an ancient wilderness or when restoring the Balance demands a cost from both sides.

CR 30·Neutral

Sune

Lady Firehair

Use Sune when love, art, or a culture’s heritage faces destruction and the party must decide what beauty is worth protecting.

CR 30·Chaotic good

Talona

Lady of Poison

Use Talona when a cure has political consequences, an epidemic hides deliberate sabotage, or a city must bargain with the power it fears.

CR 30·Chaotic evil

Talos

The Storm Lord

Use Talos to turn a siege into a natural catastrophe, empower a violent rebellion, or demand tribute from a city that believes itself stormproof.

CR 30·Chaotic evil

Tempus

Lord of Battles

Use Tempus when rival armies seek divine favor, a commander must prove worth in battle, or victory risks sliding into senseless slaughter.

CR 32·Chaotic neutral

Torm

The Loyal Fury

Use Torm to test a paladin’s duty, defend a city that cannot defend itself, or demand a sacrifice from those who made an oath too easily.

CR 30·Lawful good

Tymora

Lady Luck

Use Tymora when one daring plan must work, a wager decides more than coin, or an apparent stroke of luck hides a divine test.

CR 30·Chaotic good

Tyr

The Maimed God

Use Tyr when law and justice have separated, a ruler demands divine judgment, or the party must answer for a victory won by wrongful means.

CR 35·Lawful good

Umberlee

Queen of the Depths

Use Umberlee when a voyage needs a terrible price, a port survives by tribute, or the sea itself becomes the campaign’s antagonist.

CR 33·Chaotic evil

Waukeen

The Merchant’s Friend

Use Waukeen when a market controls a kingdom, a priceless object cannot be bought with coin, or a bargain matters more than a battle.

CR 30·Neutral

Shared Rules