Last week, Fairway wrote a tutorial for Component.Studio that showed off the power of layers, variables, and other elements in creating the cards for Sneeze. This week, he’s looking at another power: variables to create in-line icons. In my game, Cards of Olympus, players collect “Tribute” and “Drachmas” and “Points.” Like […]
Tutorial
3 posts
There are lots of free sources of high resolution, public-domain images out there. Many of the best pieces to use are illustrations from old books or oil paintings. And lots of new designers try to use those in their games. There’s usually one problem: just slapping them onto a card […]
In this brief tutorial, I show you how to use Powerpoint and Gimp to create quick renders of your cards that you can use for campaign pages and your rule books. This tutorial assumes you’re using something like The Game Crafter’s templates and that the cards you’re looking to render are […]