A Fairway 3 Games D&D 5e adventure series
Quentin Lorekeeper Adventures
A growing D&D 5e adventure library for Dungeon Masters. Each adventure is a table-ready web reference with a primer, chapter navigation, encounters, searchable content, linked NPCs and locations, clues, items, stat blocks, and print/PDF tools.
How to use the library
Run the adventure from the browser.
Open an adventure and start with its primer. Use chapter mode for focused table play or continuous mode when you want the full manuscript. Linked names open reference material without losing your place. Search finds scenes and entities. Print / PDF produces a conventional offline copy.
Browse the shared NPC, location, item, creature, and lore index →- 01Read the primer. Review the hook, background, timing, and encounter structure.
- 02Run by chapter. Move through the adventure with scene and chapter navigation.
- 03Open linked references. NPCs, places, items, creatures, clues, and objectives include table-ready details.
- 04Search or print. Find material quickly or make a PDF for offline play.
Adventure library
Choose an adventure.
A mysterious note from Q sends the party after a goat warped by an ancient Netherese relic.
Cross a low-tide sandbar, enter Smuggler’s Hollow, and race the rising sea through an ancient trapped vault.
A hidden clocktower in the Cloakwood tolls with necromantic force and briefly teaches the dead beneath the trees to rise.
A pre-dawn fire at the Friendly Arm Inn opens a buried gate to a murder shrine built over an older rite of sacred flame.
A concealed Fey crossing is dying beneath a cold-iron ward. Release the forest without freeing the corrupted spirit trapped inside it.
A roadside disaster and fugitive investigation in Beregost lead toward a rakshasa in disguise and an erinyes magistrate hunting Voss and Mordas.