Last week, Fairway wrote a tutorial for Component.Studio that showed off the power of layers, variables, and other elements in creating the cards for Sneeze. This week, he’s looking at another power: variables to create in-line icons. In my game, Cards of Olympus, players collect “Tribute” and “Drachmas” and “Points.” Like […]
Tutorial
There are lots of free sources of high resolution, public-domain images out there. Many of the best pieces to use are illustrations from old books or oil paintings. And lots of new designers try to use those in their games. There’s usually one problem: just slapping them onto a card […]
It’s common when trying to make polished prototypes to go in search of free art to flesh out that idea. New designers, not yet ready to sink lots of money in their game, often struggle to find good art, photographs, or illustrations to use. And more importantly, some times, high […]
In this brief tutorial, I show you how to use Powerpoint and Gimp to create quick renders of your cards that you can use for campaign pages and your rule books. This tutorial assumes you’re using something like The Game Crafter’s templates and that the cards you’re looking to render are […]
I’m going to create a library of cut out shapes that you can use on any of The Game Crafter’s custom punch out templates.
The Game Crafter recently announced the ability to create your own custom punch outs. That means you can make custom, cardboard shapes. I’m going to imagine that most people want to create shapes that look like some image they already have. The “trick” to make this happen is to create […]
If you’re just getting started with The Game Crafter, you probably have many of the same questions that others have had.
This list of questions is meant to help dispel some of the confusion and mystery. It is not, however, a step-by-step walk through.