Waukeen

The Merchant’s Friend

Goddess of trade, money, and wealth

CR 30Lesser deityNeutralTradeMoneyWealth

Avatar of Waukeen

Medium celestial (avatar), neutral

Armor Class
25 (natural armor)
Hit Points
650 (50d12 + 325)
Speed
60 ft., fly 60 ft. (hover)
STRDEXCONINTWISCHA
22 (+6)24 (+7)22 (+6)30 (+10)28 (+9)30 (+10)
Saving Throws
Dex +16, Con +15, Int +19, Wis +18, Cha +19
Skills
Deception +19, Insight +27, Investigation +19, Perception +18, Persuasion +28, Sleight of Hand +16
Damage Resistances
fire, psychic, radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
necrotic, poison
Condition Immunities
charmed, frightened, poisoned
Senses
truesight 120 ft., passive Perception 28
Languages
all, telepathy 120 ft.
Challenge
30 (155,000 XP)
Proficiency Bonus
+9

Traits

Divine Awareness. Waukeen perceives events within 7 miles of her temples, holy sites, worshipers, or sacred objects and any place where her name or title was spoken within the last hour.
Legendary Resistance (3/Day). If Waukeen fails a saving throw, she can choose to succeed instead.
Magic Resistance. Waukeen has advantage on saving throws against spells and other magical effects.
Golden Judgment. Waukeen knows the origin, history, current owner, true market value, magical properties, and curses of any object she touches.
Merchant’s Insight. Waukeen and allies within 60 feet have advantage on Wisdom (Insight) checks and saving throws against being charmed.
The Market Recovers (Mythic Trait; 1/Day). When Waukeen is reduced to 0 hit points, she instead regains 325 hit points and can use her mythic actions for 1 hour. Each creature within 120 feet must immediately choose one magic item it carries; until the end of the encounter, no creature other than Waukeen can use those items unless she agrees.
Innate Spellcasting. Waukeen’s spellcasting ability is Charisma (spell save DC 27, +19 to hit with spell attacks). She requires no components.
  • At will: detect magic, mage hand, prestidigitation
  • 3/day each: arcane lock, charm person, sending
  • 1/day each: Mordenkainen’s private sanctum, Mordenkainen’s secret chest

Actions

Multiattack. Waukeen makes three Coin Cloud attacks or casts one spell and makes one Coin Cloud attack.
Coin Cloud. Melee or Ranged Weapon Attack: +19 to hit, reach 10 ft. or range 60/180 ft., one target. Hit: 30 (6d6 + 9) bludgeoning damage plus 18 (4d8) radiant damage.
Molten Gold. Ranged Spell Attack: +19 to hit, range 60 ft., one target. Hit: 45 (10d8) fire damage, and the target’s speed is reduced by 20 feet until the end of its next turn.
Golden Flame Strike (Recharge 5–6). Each creature in a 20-foot-radius, 40-foot-high cylinder centered on a point within 200 feet makes a DC 27 Dexterity saving throw, taking 56 (16d6) fire damage plus 56 (16d6) radiant damage on a failed save, or half as much on a successful one.
Binding Contract. One creature within 60 feet that can hear and understand Waukeen must succeed on a DC 27 Charisma saving throw or be bound for 1 minute to one clearly stated prohibition. The creature repeats the save whenever it violates the term, ending the effect on a success and taking 27 (6d8) psychic damage on a failure.

Reactions

Golden Shield. When Waukeen is hit by an attack, she adds 5 to her AC, including against the triggering attack, until the start of her next turn.
Renegotiate. When a creature within 60 feet fails a saving throw or misses with an attack, Waukeen causes it to reroll the d20 and use the new result.

Legendary Actions

The avatar can take 3 legendary actions, choosing from the options below. It regains spent legendary actions at the start of its turn.

Attack. Waukeen makes one Coin Cloud attack.
Cast a Spell (Costs 2 Actions). Waukeen casts one at-will spell.
Golden Step. Waukeen moves up to her speed without provoking opportunity attacks.
Golden Aegis (Costs 3 Actions). Waukeen or one ally within 60 feet gains resistance to all damage until the start of Waukeen’s next turn.

Lair Actions

On initiative count 20 (losing initiative ties), the avatar uses one lair action. It cannot use the same option two rounds in a row.

Summon Wealth. A dense cloud of coins fills a 20-foot-radius sphere within 120 feet. Each creature of Waukeen’s choice there must succeed on a DC 27 Constitution saving throw or be blinded until initiative count 20 on the next round.
Command the Market. Each hostile creature within 30 feet must succeed on a DC 27 Wisdom saving throw or be charmed until initiative count 20 on the next round.
Foreclose. One creature within 120 feet cannot use magic items or spend charges from them until initiative count 20 on the next round.
Balanced Ledger. Waukeen chooses two creatures within 120 feet. The creature with more current hit points loses hit points equal to half the difference, and the other regains the same number.

Mythic Actions

The avatar can take 3 mythic actions per day, using one option at a time. It regains spent uses at dawn.

Call the Debt. One creature within 120 feet takes 10 psychic damage for each spell slot or limited-use feature it has expended since the last dawn.
Hostile Acquisition (Costs 2 Actions). Waukeen chooses one magic item carried by a creature within 60 feet. The creature must succeed on a DC 27 Charisma saving throw or the item teleports to Waukeen’s empty hand until the end of her next turn.
Crash the Market (Costs 3 Actions). Each hostile creature within 120 feet makes a DC 27 Intelligence saving throw, taking 77 (14d10) psychic damage and losing attunement to one magic item of Waukeen’s choice until the end of its next turn on a failed save, or taking half as much damage on a successful one.

Introduction

Waukeen, the Merchant’s Friend and the Golden Lady, governs trade, wealth, commerce, and the movement of value. Honest merchants invoke her over contracts, while smugglers and illicit brokers ask the same goddess to protect riskier exchanges.

Her temples operate as marketplaces, counting houses, safe repositories, and neutral halls for negotiation. Waukeen’s clergy teaches that wealth creates choices, trade creates relationships, and stagnant treasure has failed its purpose.

The avatar manifests when a market can determine the fate of a region, when counterfeit value threatens public trust, or when a transaction reaches beyond mortal measures. She always identifies the price, but she does not assume that coin can pay it.

Physical Appearance

Waukeen appears as a regal, warm-brown-skinned woman with a precise braided coiffure and one keen hazel eye. A fitted burgundy patch covers the other. Ivory and burgundy garments sit over practical armor with muted copper fittings.

A chained ledger rests at her belt, and she often holds one broad trade coin between two fingers. Her voice has the controlled clarity of an experienced negotiator. Nearby scales balance, false coins discolor, and sealed ledgers open to the page under dispute.

Roleplaying the Avatar

Waukeen is attentive, calculating, and willing to negotiate almost anything except the integrity of the exchange itself. She separates price from value and expects others to do the same.

  • Ask what each party receives before discussing payment.
  • Name hidden costs without moralizing about them.
  • Reject a gift until its obligation is stated.
  • Use exact quantities, dates, and terms.
  • When threatened, calculate the attacker’s losses aloud.

Use in a Campaign

The Empty Market

Every merchant in a capital refuses to sell after an invisible buyer purchases all future deliveries. Waukeen wants the contract found, not simply broken.

The Price of Rain

A drought-stricken kingdom can buy rain from an elemental power, but the price is legal ownership of every river that follows.

Coin of Two Thrones

A new currency makes both rival kingdoms prosperous while slowly transferring sovereignty to the mint that created it.

The Unpurchasable Thing

Waukeen needs an heirloom whose owner refuses every offer. She asks the party to discover what exchange the owner would consider fair.

Lairs

Waukeen’s lairs make exchange visible. Objects display traces of ownership, false measures fail in public, and sealed agreements gain physical weight when their terms are violated.

The Great Counting House

Every door opens by balancing a ledger rather than turning a key. Unrecorded property becomes impossible to lift.

Market of Last Resort

Desperate petitioners offer memories, years, titles, and promises at stalls where coin is accepted only for ordinary goods.

The Silent Exchange

Negotiators may not speak. Goods, contracts, and gestures must establish every term before the central bell rings.

The Marketplace Eternal

In Brightwater, roads from many planes converge on halls where abstract rights and divine favors can be valued, transferred, and disputed.

Shared References

Open a reference for its canonical description and related entries.

Waukeen as a one-eyed merchant goddess in ivory and burgundy garments with a chained ledger and a single trade coin.