Talos

The Storm Lord

God of storms, destruction, rebellion, conflagrations, earthquakes, and vortices

CR 30Greater deityChaotic evilStormsDestructionRebellionConflagrationsEarthquakesVortices

Avatar of Talos

Large celestial (avatar), chaotic evil

Armor Class
27 (natural armor)
Hit Points
645 (30d12 + 450)
Speed
60 ft., fly 120 ft. (hover), swim 60 ft.
STRDEXCONINTWISCHA
30 (+10)24 (+7)30 (+10)28 (+9)24 (+7)30 (+10)
Saving Throws
Str +19, Con +19, Wis +16, Cha +19
Skills
Arcana +18, Athletics +19, Intimidation +28, Perception +16, Religion +18
Damage Resistances
cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
lightning, necrotic, poison, psychic, thunder
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned, stunned
Senses
truesight 120 ft., passive Perception 26
Languages
all, telepathy 120 ft.
Challenge
30 (155,000 XP)
Proficiency Bonus
+9

Traits

Legendary Resistance (3/Day). If Talos fails a saving throw, he can choose to succeed instead.
Magic Resistance. Talos has advantage on saving throws against spells and other magical effects.
Storm Without Shelter. Lightning and thunder damage dealt by Talos ignores resistance and treats immunity as resistance. His attacks deal double damage to objects and structures.
Godly Presence. Talos cannot be moved, teleported, or banished against his will.
Stormlord’s Rage (Mythic Trait; 1/Day). When Talos is reduced to 0 hit points, he instead regains 322 hit points and enters a divine rage for 1 minute. He can use his mythic actions, has advantage on Strength attack rolls and saving throws, and his melee attacks deal an extra 10 damage.

Actions

Multiattack. Talos makes three Staves of Fury attacks.
Staves of Fury. Melee or Ranged Weapon Attack: +19 to hit, reach 10 ft. or range 60/120 ft., one target. Hit: 23 (3d8 + 10) bludgeoning damage plus 18 (4d8) lightning damage and 18 (4d8) thunder damage.
Elemental Conflagration (Recharge 5–6). Talos chooses acid, cold, fire, or lightning and a point within 120 feet. Each creature in a 60-foot-radius sphere centered there makes a DC 27 Dexterity saving throw, taking 70 (20d6) damage of the chosen type on a failed save, or half as much on a successful one.
Gaze of Kozah. One creature Talos can see within 120 feet must make a DC 27 Constitution saving throw. On a failure, it takes 45 (10d8) lightning damage and is blinded until the end of Talos’s next turn. On a success, it takes half as much damage and is not blinded.

Bonus Actions

Ride the Gale. Talos teleports up to 60 feet to an unoccupied space he can see.

Reactions

Shielding Static. When Talos is hit by an attack, he adds 5 to his AC, including against the triggering attack, until the start of his next turn. A creature that hits him with a melee attack during that time takes 14 (4d6) lightning damage.

Legendary Actions

The avatar can take 3 legendary actions, choosing from the options below. It regains spent legendary actions at the start of its turn.

Step of the Gale. Talos teleports up to 60 feet to an unoccupied space he can see.
Thunderous Rebuke (Costs 2 Actions). Each creature within 20 feet must succeed on a DC 27 Strength saving throw or take 22 (4d10) thunder damage, be pushed 30 feet, and fall prone.
Red Lightning of Favor (Costs 3 Actions). Talos or one ally within 60 feet regains 50 hit points and gains a +2 bonus to attack rolls until the end of its next turn.

Lair Actions

On initiative count 20 (losing initiative ties), the avatar uses one lair action. It cannot use the same option two rounds in a row.

Splitting Earth. A 10-foot-wide, 60-foot-long fissure opens on ground Talos can see. Each creature there must succeed on a DC 24 Dexterity saving throw or fall 40 feet into it.
Churning Waters. Each creature of Talos’s choice within 60 feet of a body of water must succeed on a DC 24 Strength saving throw or be pulled 30 feet into the water and restrained until initiative count 20 on the next round.
Tongues of Talos. Lightning strikes three points within 120 feet. Each creature within 10 feet of a point makes a DC 24 Dexterity saving throw, taking 33 (6d10) lightning damage on a failed save, or half as much on a successful one.

Mythic Actions

The avatar can take 3 mythic actions per day, using one option at a time. It regains spent uses at dawn.

Thunder of the Raging One. Each creature within 60 feet makes a DC 27 Dexterity saving throw, taking 77 (14d10) lightning damage plus 77 (14d10) thunder damage and becoming deafened until the end of its next turn on a failed save, or taking half as much damage on a successful one.
Vortex of Kozah (Costs 2 Actions). A 20-foot-radius vortex appears within 120 feet. Each creature there must succeed on a DC 27 Strength saving throw or take 36 (8d8) bludgeoning damage, be flung 30 feet, and fall prone.
The Destroyer’s Wake (Costs 3 Actions). Each creature within 120 feet makes a DC 27 Dexterity saving throw, taking 55 (10d10) lightning damage, 55 (10d10) thunder damage, and 55 (10d10) bludgeoning damage on a failed save, or half as much on a successful one. Unattended nonmagical structures take maximum damage.

Introduction

Talos, the Destroyer and the Raging One, governs storms, destruction, and rebellion. In Calimshan he is Bhaelros; among the Bedine he is Kozah. He leads the through fear rather than trust.

Doom Crows and Tempests warn settlements of approaching disaster, then demand offerings in return for rites that promise to divert it. Raiders, brigands, and desperate rebels invoke Talos when they want an established order broken and do not care what replaces it.

The avatar manifests when weather magic restrains a great storm, when a city refuses the church’s tribute, or when a rebellion becomes violent enough to attract divine notice. He rarely arrives to conquer. He comes to prove that anything mortals build can be broken.

Physical Appearance

Talos appears as a broad-shouldered, bearded man with one good eye. A dark patch covers the other socket, where whirling points of light are visible when the patch lifts. Dark field plate covers black leather armor and gloves.

He carries three staves: black iron, dull silver, and ancient wood. His voice begins as a low pressure in the chest and rises to a thunderclap. Hair lifts before he speaks, metal tastes sharp, and stone beneath him sheds dust before it splits.

Roleplaying the Avatar

Talos is a violent bully who treats restraint as weakness. He demands immediate submission, takes delay as defiance, and destroys useful things to show that he does not need them.

  • Begin quietly and force listeners to lean closer.
  • Call fortifications, treaties, and civic works promises made by the weak.
  • Break an object when a speaker asks for time.
  • Accept fear without demanding affection or belief.
  • When challenged, attack the challenger’s shelter or allies before the challenger.

Use in a Campaign

The Great Storm

Talos stands inside a motionless hurricane and demands that a coastal city dismantle the wards that have protected its harbor for a century.

A Fury Unleashed

Fanatical clerics begin a berserk march through royal estates. The avatar follows their route, deciding whether their rebellion creates enough ruin to deserve his favor.

Red Lightning

A warlord survives execution after red lightning restores him. Talos offers the same blessing to the party if they destroy the dam supplying the warlord’s capital.

The Weather Engine

An artifact suppresses storms across a kingdom but drives the displaced weather into neighboring lands. Talos intends to destroy both the machine and every city that benefited from it.

Lairs

Talos’s lairs sit where several forms of destruction can meet. Metal hums before lightning strikes, cracks propagate through load-bearing stone, and water moves against the slope whenever someone speaks of safety.

Gulf of Storms

Iron-bearing rock reflects constant lightning across a deep valley. A missed strike ricochets toward the tallest armored creature.

Mount Andrus

A temple occupies lava tubes beneath a restless volcano. Each tremor opens one route and collapses another.

Towers of Fury

Four linked sanctuaries in Calimport channel storm, cold, predation, and the sea through a single sacrificial court.

Fury’s Heart

In Pandemonium, shrieking winds erase speech beyond a few paces and fling unsecured creatures through broken halls.

Shared References

Open a reference for its canonical description and related entries.

Talos as a broad-shouldered, one-eyed storm god in dark field plate, gripping iron, silver, and wooden staves.