Introduction
Sune, Lady Firehair, the Princess of Passion, and Lady Love, governs beauty, romantic love, passion, and art. Her doctrine treats beauty as an inner virtue made visible through care, craft, and honest feeling.
Sunites maintain temples, baths, theaters, studios, and gardens. They preserve works of beauty, support artists, and help people pursue love without treating desire as ownership.
Sune shares the Evergold with Hanali Celanil and Sharess. She is allied with Lliira, Lathander, Milil, and Selûne, and opposes Shar’s use of grief and loss to extinguish attachment.
Physical Appearance
The avatar appears as a statuesque woman with copper-red hair, dark amber eyes, and skin that may range from rich mahogany to radiant ivory. Her fitted silk gown uses crimson, rose, and deep wine cloth cut to follow deliberate movement.
She carries a silken sash that can snap taut as a whip. Her voice has the clarity of trained music, and her expression can turn from warmth to cold judgment without losing composure.
Roleplaying the Avatar
Sune is benevolent, confident, playful, and exacting. She protects love without confusing it with possession and beauty without reducing it to appearance.
- Notice a repaired object, practiced gesture, or sincere act of care before physical attractiveness.
- Speak with melodic precision rather than breathless admiration.
- Ask whether a romance is freely chosen by everyone involved.
- Meet boorish conduct with silence before a concise correction.
- Become commanding when someone destroys art or humiliates affection for sport.
Use in a Campaign
The Last Masterpiece
An occupier plans to erase a conquered culture’s art. Sune asks the party to save the makers and their methods, not merely the most valuable objects.
A Fated Match
The avatar protects a politically dangerous romance but refuses to conceal coercion, deception, or obligations either lover has ignored.
The Passion Pools
A curse in Westwood turns affection into obsession. Breaking it requires each victim to surrender the fantasy they built around another person.
The Flame Stone
A relic that transforms base material into fine art has made a city wealthy and stripped its craftspeople of purpose.
Lairs
Sune’s lairs heighten perception, feeling, and self-knowledge. Mirrors reveal intent rather than faces, music carries through solid walls, and damaged works preserve the memory of their original form.
Temple of Beauty
Waterdeep’s mirrored salon and public baths make concealment difficult without denying privacy.
Heartward Hall
Elegant stone and precise glasswork divide Helm’s Hold temple into rooms shaped for confession, performance, and refuge.
House of Firehair
Daerlun’s temple complex stores unfinished works beside celebrated masterpieces so craft remains visible.
Lover’s Glade
An open shrine in Myth Drannor’s mythal bars predators and any creature that mistakes pursuit for devotion.
The Evergold
The sacred pool in Arvandor restores what has been damaged while revealing what cannot be made whole by beauty alone.
Shared References
Open a reference for its canonical description and related entries.
