Sune

Lady Firehair

Goddess of beauty, love, and passion

CR 30Greater deityChaotic goodBeautyLovePassion

The Avatar of Sune

Large celestial (avatar), chaotic good

Armor Class
27 (divine grace)
Hit Points
580 (40d12 + 320)
Speed
60 ft., fly 60 ft. (hover)
STRDEXCONINTWISCHA
24 (+7)28 (+9)25 (+7)32 (+11)35 (+12)40 (+15)
Saving Throws
Dex +18, Int +20, Wis +21, Cha +24
Skills
Insight +21, Perception +21, Performance +33, Persuasion +33, Religion +20
Damage Resistances
cold, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
necrotic, poison, psychic, radiant
Condition Immunities
blinded, charmed, exhaustion, frightened, paralyzed, poisoned, stunned
Senses
truesight 120 ft., passive Perception 31
Languages
all, telepathy 120 ft.
Challenge
30 (155,000 XP)
Proficiency Bonus
+9

Traits

Legendary Resistance (3/Day). If Sune fails a saving throw, she can choose to succeed instead.
Magic Resistance. Sune has advantage on saving throws against spells and other magical effects.
Blinding Beauty. A hostile creature that starts its turn within 30 feet and can see Sune must succeed on a DC 32 Wisdom saving throw or be blinded or charmed, Sune’s choice, until the start of its next turn. A creature that succeeds is immune to this trait until the next dawn.
Aura of Pleasure. Sune and allies within 60 feet have advantage on saving throws against being frightened or stunned.
Innate Spellcasting. Sune’s spellcasting ability is Charisma (spell save DC 32, +24 to hit with spell attacks). She requires no components.
  • At will: calm emotions, charm monster, greater restoration
  • 3/day each: dominate monster, mass suggestion, prismatic spray
  • 1/day each: mass heal, true resurrection, wish
Heart Rekindled (Mythic Trait; 1/Day). When Sune is reduced to 0 hit points, the Evergold restores her form. She regains 290 hit points, ends all conditions affecting her, and can use her mythic actions for 1 hour. Creatures of her choice within 60 feet regain 50 hit points.

Actions

Multiattack. Sune makes three Silken Sash attacks.
Silken Sash. Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 23 (4d4 + 13) slashing damage plus 18 (4d8) lightning damage. The target must succeed on a DC 32 Charisma saving throw or be charmed for 1 minute. It repeats the save at the end of each of its turns, ending the effect on a success.
Kiss of the Lady (1/Day). One creature within 5 feet must succeed on a DC 32 Charisma saving throw or be charmed for 24 hours. While charmed, it regards Sune as a trusted companion and obeys her commands as though affected by dominate monster. The effect ends if Sune or her allies damage it.
Prismatic Wave (Recharge 5–6). Creatures of Sune’s choice within 60 feet must succeed on a DC 32 Wisdom saving throw or take 45 (10d8) psychic damage and be stunned until the end of their next turn. On a success, a creature takes half damage and is not stunned.

Reactions

Shield of the Heart. When Sune or an ally within 30 feet is hit by an attack, Sune grants the target a +5 bonus to AC against that attack.

Legendary Actions

The avatar can take 3 legendary actions, choosing from the options below. It regains spent legendary actions at the start of its turn.

Step in Radiance. Sune teleports up to 60 feet to an unoccupied space she can see.
Fascinate (Costs 2 Actions). One creature within 60 feet must succeed on a DC 32 Wisdom saving throw or be incapacitated until the end of its next turn.
Gaze of Love (Costs 3 Actions). One creature within 120 feet regains 60 hit points and ends the blinded, deafened, and poisoned conditions. If Sune chooses a hostile creature, it instead makes a DC 32 Wisdom saving throw, taking 55 (10d10) radiant damage on a failure, or half as much on a success.

Lair Actions

On initiative count 20 (losing initiative ties), the avatar uses one lair action. It cannot use the same option two rounds in a row.

Mirror Reflection. Three illusory duplicates surround Sune, as in the mirror image spell, until initiative count 20 on the next round.
Breeze of Passion. Creatures of Sune’s choice must succeed on a DC 32 Charisma saving throw or be unable to take hostile actions until initiative count 20 on the next round.
Rose Radiance. Creatures of Sune’s choice must succeed on a DC 32 Constitution saving throw or be blinded until initiative count 20 on the next round.
Perfect Restoration. One damaged object or structure that fits within a 30-foot cube returns to its complete, functional form. This action cannot restore a destroyed magical item.

Mythic Actions

The avatar can take 3 mythic actions per day, using one option at a time. It regains spent uses at dawn.

Silk-Stitch Bind. One creature within 15 feet must succeed on a DC 32 Strength saving throw or be restrained. While restrained, it takes 21 (6d6) lightning damage at the start of each of its turns and repeats the save at the end of that turn.
Waters of Evergold (Costs 2 Actions). Sune regains 100 hit points. Each hostile creature within 30 feet must succeed on a DC 32 Charisma saving throw or be charmed for 1 minute, repeating the save at the end of each of its turns.
Prismatic Heartbreak (Costs 3 Actions). Sune casts prismatic spray without components. Creatures charmed by her have disadvantage on the saving throw.

Introduction

Sune, Lady Firehair, the Princess of Passion, and Lady Love, governs beauty, romantic love, passion, and art. Her doctrine treats beauty as an inner virtue made visible through care, craft, and honest feeling.

Sunites maintain temples, baths, theaters, studios, and gardens. They preserve works of beauty, support artists, and help people pursue love without treating desire as ownership.

Sune shares the Evergold with Hanali Celanil and Sharess. She is allied with Lliira, Lathander, Milil, and Selûne, and opposes Shar’s use of grief and loss to extinguish attachment.

Physical Appearance

The avatar appears as a statuesque woman with copper-red hair, dark amber eyes, and skin that may range from rich mahogany to radiant ivory. Her fitted silk gown uses crimson, rose, and deep wine cloth cut to follow deliberate movement.

She carries a silken sash that can snap taut as a whip. Her voice has the clarity of trained music, and her expression can turn from warmth to cold judgment without losing composure.

Roleplaying the Avatar

Sune is benevolent, confident, playful, and exacting. She protects love without confusing it with possession and beauty without reducing it to appearance.

  • Notice a repaired object, practiced gesture, or sincere act of care before physical attractiveness.
  • Speak with melodic precision rather than breathless admiration.
  • Ask whether a romance is freely chosen by everyone involved.
  • Meet boorish conduct with silence before a concise correction.
  • Become commanding when someone destroys art or humiliates affection for sport.

Use in a Campaign

The Last Masterpiece

An occupier plans to erase a conquered culture’s art. Sune asks the party to save the makers and their methods, not merely the most valuable objects.

A Fated Match

The avatar protects a politically dangerous romance but refuses to conceal coercion, deception, or obligations either lover has ignored.

The Passion Pools

A curse in Westwood turns affection into obsession. Breaking it requires each victim to surrender the fantasy they built around another person.

The Flame Stone

A relic that transforms base material into fine art has made a city wealthy and stripped its craftspeople of purpose.

Lairs

Sune’s lairs heighten perception, feeling, and self-knowledge. Mirrors reveal intent rather than faces, music carries through solid walls, and damaged works preserve the memory of their original form.

Temple of Beauty

Waterdeep’s mirrored salon and public baths make concealment difficult without denying privacy.

Heartward Hall

Elegant stone and precise glasswork divide Helm’s Hold temple into rooms shaped for confession, performance, and refuge.

House of Firehair

Daerlun’s temple complex stores unfinished works beside celebrated masterpieces so craft remains visible.

Lover’s Glade

An open shrine in Myth Drannor’s mythal bars predators and any creature that mistakes pursuit for devotion.

The Evergold

The sacred pool in Arvandor restores what has been damaged while revealing what cannot be made whole by beauty alone.

Shared References

Open a reference for its canonical description and related entries.

Sune as a mahogany-skinned woman with copper-red hair in a fitted crimson and rose silk gown, holding a long silken sash.