Introduction
Selûne, the Moonmaiden and Our Lady of Silver, is an ancient deity of the moon, navigation, motherhood, and prophecy. Her conflict with her twin Shar reaches back to the creation of Toril and the first light of the sun.
Sailors, travelers, benevolent lycanthropes, and people who work or wander at night call on Selûne for guidance. Her Shards, blue-haired planetar servants, intervene where creatures of darkness threaten those under her protection.
The avatar often appears as a quiet guide rather than a conquering power. She leaves moondust on a safe path, enters dreams with a warning, or stands between persecuted people and an enemy certain that darkness belongs to Shar.
Physical Appearance
Selûne’s apparent age changes with the moon. She may appear as a ghostly young woman, a dusky-hued adult with radiant green eyes and ivory-white hair, or a matron with silver threaded through dark hair.
In darkness she emits a blue-white glow. The Rod of Four Moons rests in one hand, while moonfire moves around her like luminous liquid and force-forged moonblades appear without sound.
Roleplaying the Avatar
Selûne joins placid patience with fierce resolve. She welcomes good-hearted people without regard for station and prefers guidance that leaves mortals free to choose.
- Speak through a dream or omen before speaking aloud.
- Use maternal language with the lost and clipped commands with servants of Shar.
- Offer direction, not obedience.
- Move in slow, sweeping arcs as though following an unseen orbit.
- Let compassion end the moment an enemy uses another person’s grief as a weapon.
Use in a Campaign
Night White Lady
A ship loses its charts and stars during a supernatural storm. Selûne appears among the passengers, but a hidden Sharran prevents her from naming the safe course.
Moonfire Rescue
Sharrans hold Selûnite prisoners beneath a city where moonlight cannot reach. The avatar needs mortal guides through wards designed specifically against her.
The Rusting Moon
A spreading curse in the Moonshaes turns sacred silver to rust. Selûne asks the party to decide which threatened sanctuary receives her limited aid.
Return of Selûnarra
A hidden lunar city prepares for war against a shadow power. The avatar seeks envoys capable of preventing liberation from becoming conquest.
Lairs
Selûne’s manifestations favor open moonlight and places where travelers seek direction. Tides respond to speech, shadows become translucent, and every reflective surface shows the current phase of the moon.
House of the Moon
Waterdeep’s open-roofed temple contains the Moon Sphere, a blue field in which worshipers fly and sailors receive omens.
Elah’zad
A circular desert palace opens into a sacred grove during the Ritual of the Waxing and seals itself at moonset.
Myth Lharast
This lost City of the Moon lies inside a demiplane accessible only when the full moon stands directly overhead.
Abbey of the Moon
Ruins in the Abbey Mountains hold pilgrimage roads, lunar records, and roofless halls that preserve moonlight after dawn.
Shared References
Open a reference for its canonical description and related entries.
