Introduction
Savras, He of the Third Eye, governs truth, fate, and magical foresight. Once a southern deity who contested Azuth’s authority, he endured centuries imprisoned in a divine scepter before accepting service beneath the High One.
The All-Seeing include diviners, magistrates, oracles, and truth-speakers who record prophecies and study how small choices alter possible futures. Some cover their ordinary sight with crystalline masks.
The avatar appears where concealed truth can change the course of nations or where mortal magic has tangled time and fate. He sees possible endings clearly, though he does not always possess the right to choose among them.
Physical Appearance
Savras appears as a man whose face is living, transparent crystal. A third lidless eye shines from his brow and strips concealment from anything it regards.
He wears the plain robes of a philosopher and carries a crystal staff topped by a clear orb, an echo of the scepter that held him for centuries. Reflections in the orb move a few seconds ahead of the present.
Roleplaying the Avatar
Savras reports what has happened or will happen without speculation. His detachment breaks only when the Shadow Weave or reckless time magic threatens the integrity of fate.
- Use clear statements without hedging.
- Address characters by titles they have not yet earned.
- Pause as though listening to a later version of the conversation.
- Never answer a question with only one possible future as though it were certain.
- State the cost of knowledge before revealing it.
Use in a Campaign
The False Prophecy
A famous prediction has been altered by one word. Savras knows the original but cannot reveal it until the party proves who changed the record.
Murder Tomorrow
The avatar names a character as the killer of a public figure who is still alive. Preventing the death may cause the future Savras described.
The Missing Hour
An entire city loses one hour. Savras remembers every discarded timeline and asks the party to restore the least catastrophic version.
Judgment of the Third Eye
A court invokes Savras in a dispute where both sides speak literal truth. The party must discover which crucial fact neither witness understands.
Lairs
Savras’s lairs show time and truth as visible layers. Mirrors reflect different choices, lies produce cracks in crystal, and a footstep may echo before the foot falls.
Library of All-Seeing
In a hidden Tashalar scriptorium, mirrored floors show each visitor arriving and leaving by several different routes.
Candlekeep Inner Ward
The prophecies of Alaundo reorder themselves when Savras appears, placing consequences before the choices that cause them.
The Crystal Spires
Shining South ruins pierce a thin place in the planes where every spoken lie produces a visible fracture.
High Court of Truth
A magistrate’s hall becomes a divine court in which omitted facts appear as empty chairs and future verdicts whisper from the gallery.
Shared References
Open a reference for its canonical description and related entries.
