Milil

Lord of All Songs

God of poetry, song, eloquence

CR 32Lesser deityNeutral goodPoetrySongEloquence

The Avatar of Milil

Medium humanoid (avatar), neutral good

Armor Class
25 (divine armor)
Hit Points
690 (40d12 + 430)
Speed
50 ft., fly 90 ft. (hover)
STRDEXCONINTWISCHA
30 (+10)24 (+7)29 (+9)26 (+8)28 (+9)30 (+10)
Saving Throws
Str +19, Dex +16, Con +18, Int +17, Wis +18, Cha +19
Skills
Insight +19, Perception +19, Performance +19
Damage Resistances
radiant; bludgeoning, piercing, and slashing from magical attacks
Damage Immunities
thunder, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
charmed, frightened, paralyzed, poisoned
Senses
truesight 120 ft., passive Perception 28
Languages
all, telepathy 120 ft.
Challenge
32 (175,000 XP)
Proficiency Bonus
+9

Traits

Innate Spellcasting. Milil’s spellcasting ability is Charisma (spell save DC 27, +19 to hit with spell attacks). He requires no components.
  • At will: counterspell, mass suggestion, synaptic static, tongues
  • 3/day each: foresight, irresistible dance, power word stun, teleport
  • 1/day each: mass heal, power word kill, wish
Legendary Resistance (3/Day). If Milil fails a saving throw, he can choose to succeed instead.
Magic Resistance. Milil has advantage on saving throws against spells and other magical effects.
The Song Continues (Mythic Trait; 1/Day). When Milil is first reduced to 345 hit points or fewer, he regains 170 hit points and begins the immortal refrain. For 1 minute, allies who can hear him add 1d12 to attack rolls and saving throws.

Actions

Multiattack. Milil makes three Sharptongue attacks. He can replace one attack with Unanswerable Verse (Recharge 5–6).
Sharptongue. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 28 (4d8 + 10) piercing damage plus 36 (8d8) thunder damage. The target cannot speak until the end of its next turn.
Unanswerable Verse (Recharge 5–6). Each hostile creature within 60 feet that can hear Milil makes a DC 27 Wisdom saving throw, taking 54 (12d8) psychic damage and becoming incapacitated until the end of its next turn on a failure, or taking half as much on a success.

Reactions

Perfect Retort. When a creature Milil can hear succeeds on an attack roll or ability check, he subtracts 1d12 from the roll, possibly causing it to fail.

Legendary Actions

The avatar can take 3 legendary actions, choosing from the options below. It regains spent legendary actions at the start of its turn.

Measured Advance. Milil moves up to half his speed and makes one Sharptongue attack.
Carry the Chorus (Costs 2 Actions). Up to three creatures that can hear Milil regain 22 (4d10) hit points or take the same amount as psychic damage, his choice.
Cutting Cadence (Costs 2 Actions). One creature within 90 feet makes a DC 27 Charisma saving throw or has disadvantage on attacks and saving throws until the end of its next turn.

Lair Actions

On initiative count 20 (losing initiative ties), the avatar uses one lair action. It cannot use the same option two rounds in a row.

Change the Tempo. Milil moves one creature’s initiative count to immediately after his until next round.
Compelling Chorus. Each creature that can hear Milil must succeed on a DC 27 Wisdom saving throw or use its reaction to repeat the last sentence it spoke and move up to half its speed.
Rest Between Verses. Milil and each ally regain 30 hit points.

Mythic Actions

The avatar can take 3 mythic actions per day, using one option at a time. It regains spent uses at dawn.

Coda. Milil makes one Sharptongue attack and teleports up to 30 feet.
Name the Hero (Costs 2 Actions). One creature within 120 feet gains 50 temporary hit points and advantage on attacks until the end of its next turn.
Word That Ends Wars (Costs 3 Actions). Each hostile creature within 90 feet makes a DC 27 Charisma saving throw or is stunned until the end of its next turn and drops what it is holding.

Introduction

Milil, Lord of All Songs, governs poetry, song, eloquence. He is Oghma’s consummate performer, translating inspiration and knowledge into words that a listener will remember. He shares Lliira’s love of performance but treats craft and timing with greater discipline.

Bards, poets, singers, orators, and teachers seek his blessing. His clergy preserves songs, sponsors performers, and teaches that truth badly expressed may be as powerless as silence.

The god sends an avatar when one speech could end a war, when a stolen song reshapes public memory, or when art must carry knowledge across a catastrophe. This is a killable vessel of divine will, not the god’s complete being, and its defeat changes the crisis without ending the faith behind it.

Physical Appearance

Milil appears as a poised, clear-eyed court bard in fitted silver-blue clothes, with a five-stringed silver-leaf harp emblem fastened flat to his chest. He carries Sharptongue, a slender rapier balanced like a conductor’s baton.

His speaking voice always fits the room, from intimate whisper to battlefield declaration. No music surrounds him; instead, his footsteps and blade strokes establish a precise rhythm.

Roleplaying the Avatar

Milil is gracious, exacting, and attentive to audiences. He edits clumsy phrases aloud, rewards a well-timed silence, and distinguishes honest persuasion from manipulation.

  • Repeat a speaker’s idea in clearer words before answering it.
  • Ask who the intended audience is.
  • Count beats on the rapier’s guard while considering.
  • Never interrupt a sincere performance.
  • When deceived, criticize the lie’s construction before its morality.

Use in a Campaign

The Unsingable Treaty

A peace accord cannot be remembered unless set to music, but every melody gives one side a hidden advantage.

Silence in the Archive

Someone erases a people’s history by killing every performer who knows its epics.

The Last Audience

Milil asks the party to bring one perfect song to a dying city that has forbidden public gatherings.

Sharptongue’s Debate

A demagogue challenges the avatar to a contest where each lost argument becomes a physical wound.

Lairs

Milil’s lairs make rhetoric and rhythm into force. Repeated lies fall out of meter, coordinated allies move as one, and words spoken at the wrong moment fail to carry.

The Five-String Hall

Each chamber responds to one voice in the party; harmony opens shortcuts while domination seals them.

The Amphitheater of Reply

Every attack creates an answering attack unless someone breaks the rhythm deliberately.

The Archive of Breath

Songs are stored as inhalations in crystal bottles, and opening one replaces the listener’s next words.

Sharptongue’s School

Students duel with speeches that alter the physical layout according to audience approval.

Shared References

Open a reference for its canonical description and related entries.

Milil as a poised dark-haired court bard in fitted silver-blue clothes, holding the slender rapier Sharptongue in one hand.