Mielikki

Our Lady of the Forest

Goddess of forests, forest creatures, rangers, dryads, and autumn

CR 30Intermediate deityNeutral goodForestsForest creaturesRangersDryadsAutumn

Avatar of Mielikki

Medium celestial (avatar), neutral good

Armor Class
27 (divine leathers)
Hit Points
638 (44d10 + 396)
Speed
70 ft., fly 70 ft. (hover)
STRDEXCONINTWISCHA
24 (+7)32 (+11)28 (+9)24 (+7)32 (+11)28 (+9)
Saving Throws
Dex +20, Con +18, Int +16, Wis +20, Cha +18
Skills
Animal Handling +29, Insight +20, Nature +25, Perception +29, Stealth +20, Survival +29
Damage Resistances
cold, fire, lightning, radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
necrotic, poison, psychic
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned, restrained, stunned
Senses
truesight 120 ft., passive Perception 39
Languages
all, telepathy 120 ft.
Challenge
30 (155,000 XP)
Proficiency Bonus
+9

Traits

Legendary Resistance (3/Day). If Mielikki fails a saving throw, she can choose to succeed instead.
Magic Resistance. Mielikki has advantage on saving throws against spells and other magical effects.
Air-Walking Stride. Mielikki hovers a few inches above any surface. She ignores difficult terrain, can move across liquids and unsupported gaps, and leaves no tracks unless she chooses to do so.
Forest Queen. Beasts, Plants, and fey allies within 120 feet of Mielikki cannot be charmed or frightened and have advantage on attack rolls against creatures that damaged them since the end of Mielikki’s last turn.
Innate Spellcasting. Mielikki’s spellcasting ability is Wisdom (spell save DC 28, +20 to hit with spell attacks). She requires no components.
  • At will: animal friendship, freedom of movement, pass without trace, tree stride
  • 3/day each: commune with nature, conjure volley, greater restoration, wall of thorns
  • 1/day each: animal shapes, foresight, regenerate
The Forest Rallies (Mythic Trait; 1/Day). When Mielikki is reduced to 0 hit points, she instead regains 297 hit points, ends all conditions affecting her, and can use her mythic actions for 1 hour. Each Beast, Plant, fey, and ally of her choice within 120 feet regains 50 hit points and can move up to its speed.

Actions

Multiattack. Mielikki makes four Hornblade attacks.
Hornblade. Melee Weapon Attack: +20 to hit, reach 5 ft., one target. Hit: 25 (4d6 + 11) slashing damage plus 27 (6d8) radiant damage. Mielikki can move up to 20 feet before or after the attack without provoking opportunity attacks.
Unerring Arrow. Ranged Weapon Attack: +20 to hit, range 300/1,200 ft., one target. Hit: 33 (4d10 + 11) piercing damage plus 22 (4d10) force damage. This attack ignores half and three-quarters cover.
Call the Forest (Recharge 5–6). Roots and branches surge through a 60-foot-radius sphere centered on a point within 180 feet. Hostile creatures there make a DC 28 Dexterity saving throw, taking 55 (10d10) bludgeoning damage and becoming restrained on a failed save, or taking half as much damage on a successful one. A restrained creature repeats the save at the end of each of its turns, ending the effect on itself on a success.

Reactions

Guide to Safety. When an ally Mielikki can see within 60 feet is targeted by an attack, the ally moves up to half its speed without provoking opportunity attacks. If this movement places it out of the attack’s range or behind total cover, the attack misses.
Hunter’s Reversal. When a creature misses Mielikki with an attack, she makes one Hornblade or Unerring Arrow attack against it.

Legendary Actions

The avatar can take 3 legendary actions, choosing from the options below. It regains spent legendary actions at the start of its turn.

Trail Step. Mielikki moves up to her speed without provoking opportunity attacks.
Hornblade Sweep (Costs 2 Actions). Mielikki makes one Hornblade attack against each hostile creature within 5 feet.
Mark the Despoiler (Costs 3 Actions). Mielikki marks one creature she can see within 180 feet until the end of her next turn. The target cannot become hidden or invisible, and attacks against it score a critical hit on a roll of 18–20.

Lair Actions

On initiative count 20 (losing initiative ties), the avatar uses one lair action. It cannot use the same option two rounds in a row.

The Safe Trail. Mielikki moves up to three willing creatures she can see up to 60 feet each to unoccupied spaces connected by natural terrain. This movement does not provoke opportunity attacks.
Dryad’s Rebuke. One hostile creature within 120 feet must succeed on a DC 26 Charisma saving throw or be charmed by Mielikki and unable to damage Plants or fey until initiative count 20 on the next round.
Autumn Cover. A 40-foot-radius area within 120 feet becomes lightly obscured until initiative count 20 on the next round. Mielikki and her allies can hide there even while observed and gain half cover.
Answering Beasts. Spectral forest creatures harry up to three enemies within 120 feet. Each target makes a DC 26 Wisdom saving throw, taking 27 (6d8) psychic damage and becoming frightened until initiative count 20 on the next round on a failed save, or taking half as much damage on a successful one.

Mythic Actions

The avatar can take 3 mythic actions per day, using one option at a time. It regains spent uses at dawn.

No Creature Left Behind. Each ally within 120 feet can move up to its speed, end the grappled or restrained condition, and regain 30 hit points.
A Thousand Hidden Paths (Costs 2 Actions). Mielikki teleports up to 120 feet and makes up to three Hornblade or Unerring Arrow attacks, each against a different target.
Judgment of the Forest Queen (Costs 3 Actions). Each hostile creature within 90 feet makes a DC 28 Dexterity saving throw, taking 77 (14d10) piercing damage and becoming restrained for 1 minute on a failed save, or taking half as much damage on a successful one. A restrained creature repeats the save at the end of each of its turns, ending the effect on itself on a success.

Introduction

Mielikki, Our Lady of the Forest and the Forest Queen, governs forests, forest creatures, rangers, dryads, and autumn. She protects woodland life through movement, skilled stewardship, and direct action rather than the remote balance favored by Silvanus.

Humans, elves, half-elves, dryads, rangers, druids, and travelers through northern forests call on Mielikki. Her faithful teach woodcraft, oppose needless killing, and protect the people and creatures who depend on a healthy forest. Northern shrines often keep a place for the trail-wise demigod Gwaeron Windstrom within her broader church.

The avatar manifests when a forest’s inhabitants cannot escape a spreading threat, when a ranger has lost the line between hunting and cruelty, or when settlers and woodland folk need a path that preserves both lives and habitat. She is good-humored and confident until someone harms the helpless or treats the forest as ownerless material.

Physical Appearance

Mielikki’s Supreme Ranger form is a tall, graceful woman with the strong build of an experienced traveler. She wears fitted green leathers reinforced with bark-brown plates and a close blue-gray mantle. Her auburn hair is bound in a long braid, and her blue-green eyes remain bright beneath a weathered brow.

She carries the Hornblade, a curved scimitar with a unicorn-shaped guard. Her steps make no sound because her boots never quite touch the ground. She walks on air a finger’s width above mud, snow, leaves, and water without disturbing them.

Her voice carries like a clear call between trees. Game trails become easier to see near her, frightened animals fall quiet, and dying leaves turn their unblemished autumn color when she passes.

Roleplaying the Avatar

Mielikki is warm, observant, and practical. She prefers a workable path to a grand declaration, but her patience ends when cruelty is disguised as sport, necessity, or progress.

  • Notice tracks, broken branches, and animal behavior before addressing people.
  • Give directions through landmarks rather than measurements.
  • Ask what a hunter will leave behind before asking what they will take.
  • Use dry humor when someone boasts about surviving the wild.
  • When negotiations fail, move endangered creatures out of reach before confronting the threat.

Use in a Campaign

The Forest Road

A growing town needs a road through old woodland. Mielikki will reveal a safe route if the characters protect a dryad grove and accept a seasonal closure during migration.

The Ranger’s Quarry

A famous ranger pursues a shapechanged fugitive through sacred forest. The avatar asks the party to determine whether the hunt protects anyone or merely excuses vengeance.

Autumn Without End

Every tree in a northern valley turns at once and refuses to shed its leaves. Mielikki needs the characters to find what has trapped the forest between abundance and winter.

The Broken Companion

A community of forest creatures attacks travelers after its guardian dryad is wounded. Mielikki can calm them, but only if the party reaches the dryad without killing those she protects.

The Hidden Trail

The avatar offers a path to an otherwise unreachable enemy stronghold. Every shortcut crosses land claimed by people or creatures the party previously harmed.

Lairs

Mielikki’s lairs are forests with room to move and lives worth guiding. Trails turn toward creatures in need, hostile tracks remain fresh for days, and branches close behind anyone who travels with wasteful or cruel intent.

The Supreme Ranger’s Glade

A high-canopied clearing contains no footprints. Travelers must cross roots and pools without touching the ground to reach its center.

The Hall of Autumn

A forest lodge opens into groves at every stage of autumn. Each grove reveals what a visitor must release before winter.

The Dryad Refuge

Linked living trees allow dryads and endangered beasts to move between distant forests. Cutting one route places every refuge at risk.

The Northern Trail Shrine

A small shrine shared with Gwaeron Windstrom marks a trail that appears only to travelers who are lost while helping someone else.

The Grove of the Unicorn

A silver-barked tree stands over a clear spring. Violence within the grove awakens every track left there during the past year.

Shared References

Open a reference for its canonical description and related entries.

Mielikki as an athletic auburn-haired ranger in fitted green and brown armor, holding the curved Hornblade.