Introduction
Hoar, the Doombringer, governs retribution, vengeance, and poetic justice. Those who petition him rarely ask for mercy. They ask that an oathbreaker lose what the oath gained, that a murderer feel a victim’s last terror, or that a tyrant be judged by the law he imposed on others.
His worshipers include bounty hunters, survivors of corrupt trials, aggrieved families, and assassins who make a punishment resemble its cause. His hidden shrines preserve accusations on lead tablets. Thunder during a judgment is often taken as proof that the Doombringer has heard.
Hoar sends an avatar when a betrayal has harmed a realm, when justice has been deliberately corrupted, or when vengeance threatens to consume the innocent with the guilty. The avatar does not restore what was lost. He identifies the debt and chooses who must pay it.
Physical Appearance
The avatar is a tall, gaunt noble with jet-black eyes, severe ringleted hair, and a body mapped by old wounds. He wears battered dark armor beneath a storm-torn blue-black cloak. He carries the Hand of Retribution, a greatsword broad enough to resemble an executioner’s blade.
Blue-white lightning crawls across the weapon without leaving it. Hoar’s expression moves from exhausted sorrow to controlled rage as he names an offense. His dry laughter sounds once, then returns as thunder several breaths later.
Roleplaying the Avatar
Hoar listens like a judge and speaks like a hostile witness. He accepts proof, rejects excuses, and favors terms that force a wrongdoer to repair the precise harm caused.
- Ask who benefited from the wrong before asking who committed it.
- State accusations with dates, names, and consequences.
- Offer one chance to confess before naming the punishment.
- Answer appeals to mercy by asking what mercy the victim received.
- When deceived, laugh once and let nearby thunder finish the response.
Use in a Campaign
The Broken Treaty
Hoar arrives after a ruler engineers a massacre under a flag of truce. The party must prove who planned it before his storm reaches the wrong capital.
A Patron with a Price
The avatar offers the party the power to hunt an untouchable criminal, but requires them to accept the same judgment if they harm an innocent.
The Defendants
A past compromise benefited the party while ruining a community. Hoar demands restitution and prevents them from solving the debt with another killing.
Vengeance Unbound
A cult invokes Hoar against an entire bloodline. The avatar knows the petition is unjust but cannot leave until a true culprit is named and judged.
Lairs
Hoar’s lairs preserve evidence and make consequences visible. Thunder answers lies, old blood reappears on weapons, and every path bends toward the place where a judgment will be delivered.
The Shattered Court
A ruined tribunal repeats fragments of the trial that condemned innocent prisoners. Speaking a lie causes the witness stand to call lightning.
Field of the Broken Banner
Ghostly standards mark the positions of soldiers betrayed during a truce. Crossing a line reveals which commander first violated it.
The Lead Vault
Thousands of buried curse tablets whisper competing accusations. Removing the wrong tablet releases the vengeance stored in all nearby petitions.
Gallows on the Hill
Every rope shows the final memory of one person executed there. Hoar uses those memories to test testimony and expose a false confession.
Shared References
Open a reference for its canonical description and related entries.
