Introduction
Cyric, the Prince of Lies, Dark Sun, and Mad God, embodies deceit, intrigue, murder, and strife. Once a mortal thief, he rose during the Time of Troubles through betrayal and bloodshed. His faith treats paranoia as vigilance and contradiction as proof that truth belongs to whoever survives.
Cyricist cells hide inside corrupted sects, criminal societies, and divided courts. Their clergy wear black or purple robes trimmed with silver and mark themselves with a skull against a dark sunburst. Temples reward internal plots, sudden holy days, and sacrifices chosen to produce the widest suspicion.
The avatar manifests to break an alliance, corrupt a succession, or turn a necessary war into a civil one. He seldom leads openly. He arrives where trust is already damaged and supplies the final lie needed to make companions destroy each other.
Physical Appearance
The avatar is a lean armored figure wrapped in black cloth and angular blackened plate. A smooth silver mask covers his face and reflects no viewer. The absence behind it seems deeper than the mask should allow.
His shadow sometimes moves before he does. Reflections show him addressing different listeners, and his voice changes between calm reason, wounded sincerity, and sudden accusation without changing volume.
Roleplaying the Avatar
Cyric uses accurate details to support false conclusions. He tests which suspicion each listener already carries, then gives it a name and a target.
- Begin with one fact the listener can verify.
- Tell different creatures mutually exclusive versions of the same promise.
- Answer an accusation by exposing a different secret.
- Alternate calm explanation with brief, misplaced laughter.
- Treat open violence as proof that the victim believed the lie.
Use in a Campaign
The False Heir
The avatar provides three claimants with convincing proof that each is the sole lawful ruler.
Necessary Testimony
Cyric knows the only fact that can stop a war, but any public statement he makes will be treated as a lie.
The Divided Company
Each hero receives private evidence that a different companion has already betrayed the group.
Temple of Contradictions
A Cyricist schism asks the party to judge which high priest is the heretic. Both follow genuine commands from the same god.
Lairs
Cyric’s lairs prevent observers from agreeing about space, sequence, and identity. Mirrors show false positions, doors return different creatures to different rooms, and spoken plans reach enemies as whispers.
Hall of Empty Mirrors
Each reflection shows a different arrangement of creatures and reveals one true secret among several false ones.
The Divided Palace
Two courts occupy the same building and believe the other faction seized it overnight.
Dark Sun Chapel
A hidden sanctuary uses masked congregants, rotating walls, and confession chambers that exchange voices.
The Betrayer’s Camp
An army encampment remains outwardly orderly while forged orders redirect patrols and supplies toward mutual destruction.
Shared References
Open a reference for its canonical description and related entries.
